Ms White is experiencing a spell of abductions at her Haunted Mansion! In distress over this troubling situation, she has invited SCOOBY-DOO and the gang over to investigate. Always up for an exciting mystery, the friends dress up as their favorite CLUE game characters, and get right to solving the ctie. But while everyone is working on the case, someone in the mansion is abducted by a Monster!
To win CLUE: SCOOBY-DOO you must solve: WHO was abducted? WHERE? And WHAT item did the Monster leave behind?
Ages 8+. 2-6 players.
- Custom Game Board
- 6 Character Movers (Fred as Mr. Green, Shaggy as Professor Plum, Daphne as Miss Scarlet, Mrs White, Velma as Mrs. Peacock, and Scooby-Doo as Colonel Mustard.
- 6 Custom Item Tokens (Funland Robot's Ray Gun, Carlotta The Gypsy's Spell Book, Frankenstein's Monster's Chain, Witch Doctor's Staff, Ghost Clown's Bomb, and the Ghost of Redbeard's Sword)
- 6 Personality Cards
- 21 Rumor Cards
- 25 ? Cards
- Custom Score Pad
- 2 Dice